3D math primer for graphics and game development

by Fletcher Dunn | 19 October 2011
Hardback
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
€152.25
456 Reward Points
In stock online
Extended Range: Delivery in 2-3 working days
Free Delivery on this item

Any purchases for more than €10 are eligible for free delivery anywhere in the UK or Ireland!

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Quantity:
In stock online
Extended Range: Delivery in 2-3 working days
Free Delivery on this item
456 Reward Points

Any purchases for more than €10 are eligible for free delivery anywhere in the UK or Ireland!

€152.25
In stock online
Extended Range: Delivery in 2-3 working days
Free Delivery on this item
Quantity:
456 Reward Points

Any purchases for more than €10 are eligible for free delivery anywhere in the UK or Ireland!

Product Description

Product Details