More than a game

by Barry Atkins | 08 May 2003
PAPERBACK
The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
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The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Quantity:
In stock online
Extended Range: Delivery in 2-3 working days
Free Delivery on this item
56 Reward Points

Any purchases for more than €10 are eligible for free delivery anywhere in the UK or Ireland!

€18.84
In stock online
Extended Range: Delivery in 2-3 working days
Free Delivery on this item
Quantity:
56 Reward Points

Any purchases for more than €10 are eligible for free delivery anywhere in the UK or Ireland!

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