local_shipping Spend over €10 for free home delivery  place2 Hour Click & Collect Service Now Available

The science of computers

by Clive Gifford | 11 February 2016
Category: General IT
Synopsis
Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding Amazing Applications & Perfect Programs Computer Networks
€12.59
37 Reward Points
Currently out of stock
Delivery 5-7 Days
Eligible for free delivery

Any purchases for more than €10 are eligible for free delivery anywhere in the UK or Ireland!

Synopsis
Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding Amazing Applications & Perfect Programs Computer Networks
€12.59
37 Reward Points
Currently out of stock
Delivery 5-7 Days
Eligible for free delivery

Any purchases for more than €10 are eligible for free delivery anywhere in the UK or Ireland!


Product Details

ISBN - 9780750292153
Format -
Publisher -
Published - 11/02/2016
Categories - All, Books, Business Computers, Computers, General IT
No. of Pages - 32
Weight - 154
Edition -
Series - - Not Available
Page Size - 27
Language - en-US
Readership Age - Not Available
Table of Contents - Not Available

Delivery And Returns

Please Note: Items in our extended range may take longer to deliver. Delivery in 5-7 Days

Place an order for over €10 to receive free delivery to anywhere in Ireland and the UK! See our Delivery Charges section below for a full breakdown of shipping costs for all destinations.

Delivery Charges

  Ireland & UK* Europe & USA Australia & Canada Rest of World
Under €10 €3.80 €10 €15 €25
Over €10
Free €10 €15 €25

*Free delivery on all orders over €10 - only applies to order total.

All orders will be delivered by An Post.